restore自动生成
恢复一个快照的世界(先做一次不提交的试运行帧)。
Puts a snapshot’s world back, after a trial frame that commits nothing: the state is the snapshot’s, which the next frame reads; until then read shows the trial frame’s outputs.
{"id": 1, "op": "restore", "laws": "current"}| 名称 | 类型 | 必需 | 说明 |
|---|---|---|---|
snapshot |
object |
否 | as snapshot gave it; or from |
from |
string |
否 | a file snapshot wrote |
laws |
"current" | "snapshot" |
是 | which Kernels the restored world runs under |
structure |
"current" | "snapshot" |
否 | which scene; current when not given |
time |
number |
否 | session time in seconds; 0 when not given |
rate |
number |
否 | the sound clock, frames a second, which Kernels read as rate() |
queued |
number |
否 | the samples (per channel) the sound device holds and has not played, which Kernels read as queued(); 0 when not given |
pointer |
[x, y] |
否 | the pointer in the output’s pixels from its top left, as a Kernel’s pointer() reads it |
down |
bool |
否 | whether the pointer is pressed, what pointer_down() reads |
buttons |
[integer] |
否 | buttons held: 0 left, 1 right, 2 middle, then a pad’s |
wheel |
[x, y] |
否 | the scroll for this frame |
sticks |
[[x, y]] |
否 | a pad’s left stick, right stick and triggers, up to three pairs |
pads |
integer |
否 | how many pads are connected, what pads() reads |
keys |
[integer] |
否 | keys held, by the browser’s codes |
text |
string |
否 | the characters typed since the last evaluation, what typed() reads; 32 at most |
window |
[w, h] |
否 | the window in pixels; else the session’s |
scale |
number |
否 | the window’s scale factor, with window; 1 when not given |
revision, frame, report

